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- Lair Events
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- Restless Graveyard
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- Background (#0003)
- Text Dialogue("You stumble upon an ancient graveyard. Howling wind and the cries of lost spirits warn you to leave.")
- CASE (50%)
- Text Dialogue ("Before retreating you find a tattered scroll bearing runes of dark magic.")
- Give Spell (black)
- CASE
- Text Dialogue ("Through an act of will, you bend the dark power of this place to your bidding.")
- Give Spell (#0239)
- Remove Lair
- Exit Event
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- Hallowed Ground
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- Background (#0796)
- Text Dialogue("An aura of purity permeates the air in this place. A running fountain serves as an altar for local offerings.")
- CASE (50%)
- Text Dialogue ("Gazing deeply into the water you discover arcane symbols etched in the bottom of the fountain.")
- Give Spell (white)
- CASE
- Text Dialogue ("You feel compelled to drink of the sparkling water and righteous strength fills you spirit and mind")
- Give Spell (#0188)
- Remove Lair
- Exit Event
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- Volcanic Cave
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- Background (#0265)
- Text Dialogue("Searching thru the rugged foothills you discover a massive cave of obsidian volcanic rock.")
- CASE (50%)
- Text Dialogue ("The cave served as lair for a long dead monster. Among it's victims bones you find an ancient spellbook.")
- Give Spell (red)
- CASE
- Text Dialogue ("Inside, a flow of lava explodes from deep within the earth. You form a link of power to this place..")
- Give Spell (#0164)
- Remove Lair
- Exit Event
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- Faerie Glade
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- Background (#0285)
- Text Dialogue("Walking through a forest glade, drowsiness comes upon you and you fall into deep slumber.")
- CASE (50%)
- Text Dialogue ("Sylvan spirits enter your dreams and you awaken with new understanding of nature's magic.")
- Give Spell (green)
- CASE
- Text Dialogue ("You dream of a wizened druid who teaches you how to weave the mystic threads of the glade.")
- Give Spell (#0091)
- Remove Lair
- Exit Event
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- Hidden Lagoon
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- Background (#0258)
- Text Dialogue("Hidden within an overgrown cove you find a miniature lagoon.")
- CASE (50%)
- Text Dialogue ("Half buried in the sand lies a skeleton clutching a sealed scrollcase.")
- Give Spell (blue)
- CASE
- Text Dialogue ("The power of the ocean is overwhelming here. You absorb its essence for future use.")
- Give Spell (#0126)
- Remove Lair
- Exit Event
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- Giant Monolith
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- Background (#0011)
- Text Dialogue ("An ancient granite structure covered in dwarven runes rises from the ground before you.")
- CASE (75%)
- Text Dialogue ("Upon reading the ancient runes, the Monolith crumbles into dust, leaving an artifact in its place.")
- Give Spell (artifact)
- CASE
- Text Dialogue ("The runes are trapped! Reading them sets off a mystic glyph and the Monolith explodes.")
- Damage Player #2
- END CASE
- Remove Lair
- Exit Event
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- Loremaster's Tower
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- Background (#0140)
- Text Dialogue ("You are offered shelter overnight by a Loremaster. During next morning's meal he challenges with a riddle.")
- RIDDLE
- CORRECT
- Text Dialogue ("For answering his riddle correctly, the Loremaster gives you a scroll bearing a magical spell.")
- Give Spell (uncommon)
- INCORRECT
- Text Dialogue ("The Loremaster encourages you to spend more time studying and sends you on your way.")
- Remove Lair
- Exit Event
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